Moradin is the lawful good deity of creation and patron of artisans, especially miners and smiths. If the hammer of Moradin can't catch it, or if he has moved since throwing it, the warhammer drops to the ground in the square from which it was thrown. Home; Soul2Goal; Mind your football; Clubmeister; Transfershot This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile. Moradins Hand: A Hammer of Moradin can call forth the power of their Deity, infusing the forged weapons of all allies in a 50 foot radius with a +1 to hit and damage for 1 round (ten melee rounds) once per day. Temple. He regains his abilities and advancement potential if he atones for his actions (see the atonement spell on page 201 of the Player's Handbook). Proficiencies . . The church of Moradin had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven activiti… ... Moradin's clerics wear earthy colors, with chain mail and silvered helms. . This benefit increases the range increment for his thrown hammer to 30 feet. [2], These stalwart defenders were considered to be the mortal embodiment of Moradin himself. Moradin The holy day of The Allhammer is Deep Solace, and is celebrated on the 18th day of Unndilar. This ability does not confer any additional uses per day of the goblinkiller ability and it does not extend the duration of the effect; it merely makes each use more versatile. The attack deals normal damage if successful. . . LG NG CG LN N CN LE NE CE . . He created the first dwarves out of earthen materials and tutored them in dwarven ways. [5] The attacks of these mighty warriors completely bypassed the armor of their foes. Healing Strike: Cool, no problems for me. Morad in does not abide the spreading of disease, even if other races are more susceptible than Dwarves; Moradin's clerics, known as Sonnlinor, are usually drawn from family lines, like most Dwarven occupations. . When a weapon miraculously survives a blow, or a suit of armor somehow saves its wearers life against a mortal blow, it is viewed as a sign of Moradin’s blessing. . Simple weaponsMartial weapons He gets the ability to throw (+ returning) for his warhammer and even a special attack called "Power Throw" which hits all enemies in a line of 60ft. . Weapon Focus He inspires dwarven inventions and constantly seeks to improve that race, encouraging their good nature, intelligence, and harmonious existence with other good races while battling their pride and isolationist tendencies. Hammers of Moradin [edit source] The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. A Character that uses of the arm gains +2 Strength and +2 Dexterity.The arm also grants a +2 Deflection bonus to Armor Class.Gloves, gauntlets, bracers, bracelets and rings can be worn and still function normally on this arm. Moradin's clerics, known as Sonnlinor, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. He takes no additional penalties for using the weapon in this fashion. [3], Rather than simply defend the walls of the citadel, work left to the regular army of the Iron Guard, the Hammers actively sought the dwarves' enemies, namely goblinoids, drow elves and evil giants, and destroyed them within their respective realms. They are bound to the … Base ofoperations A hammer of Moradin who violates his alignment or betrays either Citadel Adbar or the Hammers of Moradin as a whole loses all spell-like and supernatural abilities gained from this prestige class. If the Attack hits, the Hammer unleashes a Thunderclap audible out … [6], The Hammers drew in paladins, clerics and other divine spellcasters from around the Spine of the World who venerated the Soul Forger. Race: 2–8: The Hammer of Moradin. He is extremely muscular, with a large upper body and huge biceps. . Their favored weapon is the war hammer. . Moradin es el dios patrón de los Enanos y lider del Morndinsamman.Un juez severo pero justo, que era la fuerza y la fuerza de voluntad encarnada. Justice Hammer of Moradin. . A returning warhammer flies through the air back to the hammer of Moradin, returning just before his next turn, so that it is ready to use again in that turn. A Hammer of Moradin is a holy warrior of the Dwarven God-king Moradin, who smites evil with blessed hammers and maces. Reforge their flesh . . You may have to work with them for a mere 10-30 years to prove your worth though. Weapon and Armor Proficiency: Hammers of Moradin are proficient with all simple and martial weapons, with all types of armor, and with shields. The hammer was bestowed upon the Dwarves by Moradin to assist them in times of dire need. Armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble, and double the normal armor check penalty applies to Swim checks. This increase stacks with any other bonuses attributed to the weapons to a maximum of +5. Favored deity Spears, of course, reign supreme, but hammers … His war hammer stands on the floor, and his had rests on the top of the pommel. Temples. . Moradin is the god of creation and patron of artisans, especially miners and smiths. The sound of the impact rolled across the land turning the heads of man and beast alike in question. . [1] As of the Year of Wild Magic, 1372 DR, King Harbromm commanded 27 Hammers of Moradin, along with Citadel Adbar's other defenders. Alignment: Lawful Good Overview: Amongst the good-aligned gods exists the triumvirate of Bahamut, Pelor, and Moradin.Together, these three gods represent some of the best and brightest ideals to which mortals and gods alike should aspire. . When a forge fire glows a certain shade of green, it is said to have attracted Moradin’s attention. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be dazed. . To use this ability, the hammer of Moradin makes a normal attack roll. 64 2–13: The Monk of the Long Death. Moradin’s hammer made contact with the dragon’s skull and a boom of thunder resounded deafening both Beroiin and the dragon. This is a supernatural ability. Moradin is worshipped at forges and hearths. . . Damage Reduction (Ex): At 3rd level, the hammer of Moradin gains damage reduction 2/—. Power Strike (Su): At 5th level, the hammer of Moradin can strike his foe so hard that his blow leaves the opponent dazed. Race Many of these communities celebrated Hammer 1st, believing that day in 1306 DR to be a blessing by the Dwarffather. . Moradin is the head of the dwarven pantheon. In addition, any foe damaged by this attack must make a successful Fortitude saving throw (DC 10 + hammer of Moradin level + hammer of Moradin's Str modifier) or be dazed for 1 round. Dwarves from all walks of life follow him. The Hammers of Moradin were an order of dwarven warrior-priests, dedicated to Moradin, who served as the aggressive defenders of Citadel Adbar. . Armor . Allegiances . Hammers of Moradin The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. With the aid of Moradin, the dwarven god of creation, he first crafted four great tools: the Brutal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. This hammer functions as a spiritual weapon except that it deals 3d6 points of damage on a successful hit. Bones of steel . . Prestige Class . Other The very hammer Moradin himself used to forge the Dwarven race from the Earth and defeat the Orcish god of war in combat. The Hammers of Moradin are an elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan[citation needed]. 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